Monday, June 23, 2014

Do You Sabotage Your Writing Time?

So this month's topic for the Writers' Ramble is Finding Time to Write. Which we all know really translates to Making Time to Write. Which is really just making writing a higher priority than many other aspects of your life. So my question is not how do you find time to write, but what do you let keep you from your writing?

I follow Ferrett Steinmetz on Twitter. Ferrett is a fairly new author with a few dozen short stories published and his first novel coming out this fall. In following his escapades online, I've learned that he writes every single day, no matter what. Sometimes he'll send out a Tweet that says something to the effect of: I only wrote for twenty minutes today. But it was something. 

This has been a huge testament to me on the importance of writing daily. In his book, Outliers, Malcolm Gladwell talks about the 10,000 Hour Rule. This states that you must first put 10,000 hours of work into a single task or talent to become a master or an expert at it. Then there's the saying that your first million words are basically crap. You have to write a million words before you will become an expert at writing.

Either way, there is a lot of writing to do in order to become a publishable writer. So how far are you in these long term goals? Last I checked, I had written somewhere around 400,000 words across my many, many short stories and few unfinished novels. I don't know how many hours that has taken. But needless to say, I still have a long way to go.

So how do I find (make) time to write? Honestly, I don't do it enough. Unlike Ferrett, I don't write every day. Currently I have a job with a lot of down time, which allows me to do my writing while at work on most days. Of course, I only work four days a week, and on my three days off I tend to let life get in the way and don't do any writing. Then there are all the distractions at work that keep me from writing. Besides the actual work I have to do, I let myself get caught up in Twitter, writing forums, games on my Kindle, daily crosswords, and other meaningless junk and suddenly it's time to go home and I haven't done any writing. Sure, some of those things, Twitter/writer forums/writing group submissions, are writing related and make me feel like I am still working on my craft, but that's bogus. The best way to hone my writing is to write. And I don't do it enough.

What keeps me from writing at home? My wife and kids for one, but that's not something I'm willing to sacrifice. Then there's yard and housework, church duties, extended-family functions, and such. Things that I could cut out, but really shouldn't. So then there's the very small amount of free time I have to myself on any given day. And what do I do with that? Video games and/or TV shows. Mind you, this amounts to only a few hours a week, but still, it's something that I could and should be willing to give up if I ever want to reach my goal of being published. 

I know a lot of writers who set daily goals and schedule their writing time at certain hours of the day. Some people get up early to write, some stay up late. Some use their allotted lunch break or kids' nap time to get a few words on the page. This is a great way to do it, and one that I highly recommend, even if I don't follow the advice myself. 

The bottom line is that you will not be successful if you're not willing to put in the time. If you want to be published, if you want to be able to call yourself an Author, you have to put aside the distractions, schedule the time, and put pen to paper (figuratively). 

Don't let your life sabotage your dreams.


For more thoughts and suggestions on this topic, visit the Writers' Ramble

Monday, May 12, 2014

Deus ex Offensus

"How are we ever going to get out of this?" Jan shouted, pressing her back to Nicholai's. Before her, Maalic's army of undead villagers stumbled ever closer, closing to just within bow shot. Jan nocked an arrow and took aim, but which to shoot first? There were hundreds of the rotting corpses and only twelve arrows left in her quiver. 

Behind her, Nicholai roared in pain. She half-turned to see him frantically brushing a glowing glob of lava from his armor. The hunk of molten rock was little bigger than a child's fist, but it had seared clean through the hardened leather to scorch Nicholai's exposed skin beneath. 

Jan hazarded a glance at the lava pit beyond Nicholai. The magma stalkers had amassed at the shore of the pool, and were now flinging large clumps of lava in their direction. Their aim was pathetic, but all it would take was one lucky shot to end it all for her and Nicholai.

Jan's mind raced. There had to be a way out. The tunnel that led them into the dormant volcano had collapsed. The open peak of the mountain loomed above them several hundred spans, too far too climb out. With hundreds of enemies, little ammunition, and no more magic, it seemed this would be the end. Her adventuring days with her brother were over, and the King would never get the Seer Stone tucked away in Nicholai's satchel. 

Well, she wasn't going down without a fight. Jan took aim at the closest zombie, drawing a deep breath to steady her shot. 

Suddenly a massive bolt of lightning shot down through the opening of the volcano, striking amid the sauntering villagers. Bodies flew in every direction, their tattered clothing catching fire. The undead villagers stopped, sagging eye sweeping for the origin of the attack. More lightning struck, quickly decimating the zombie army. Those corpses that weren't destroyed in the blasts were consumed in the quickly spreading fire. 

Jan groped for Nicholai, to ask if he was seeing this. At the same time, he pulled her attention his direction. On the far side of the lava pool. the side of the mountain had cracked. Through the massive fissure, a torrent of water gushed into the volcano, sweeping across the molten lake. Within minutes, the lava, and the the magma stalkers, had cooled and hardened to solid rock. 

Jan glanced around. They were saved, but how? She looked up into the night sky above the mouth of the volcano. Among the stars a face appeared. It smiled and winked at her, then vanished. Jan looked at Nicholai, speechless. 

Nicholai shook his head. "Saved by the gods. Who would have thought."

THE END.


Wow, wasn't that a great story? Did the ending leave you satisfied? In this small example, maybe, but only because this isn't a story, but a scene. Imagine if this was the end of the novel you just read. You've invested hours and several hundred pages in these two characters, getting to know their personalities, dreams, and weaknesses. You know what they're capable of and what they're not. If this is the end of that novel, and you can see no way for them to escape, would the sudden and unexplained appearance of a god please you, or enrage you? For most people, it's the latter. It's known as "deus ex machina" and essentially means that when all hope is lost, god comes down out of the blue to save the day. In most cases, this type of ending is highly unsatisfying.

Endings are the most important part of a story. Yes, you can argue for any other aspect, plot, characters, setting, etc. But without a satisfying ending, none of the rest of those things matter. Imagine if, in Lord of the Rings, Frodo had failed at Mt. Doom. Or if the Deathstar had been destroyed by a clumsy stormtrooper accidentally pressing the wrong button. The characters, plot, and setting of those stories are incredible. But if the ending doesn't fulfill our expectations, they all may as well have been crap.

So how do you write a satisfying ending. Honestly, I'm not the person to ask. I struggle with this in my own writing. I can come with some pretty cool setups, have engaging characters and powerful questions, but inevitably, my answers tend to fizzle out.

So why write a blog post about how to write a satisfying ending? To teach myself, and hopefully you in the process, how to get better. How to do this right.

Writing a satisfying ending depends largely on the type of story you're telling. Orson Scott Card's MICE quotient tells us that there are four basic types of stories. Millieu (setting), Idea, Character, and Event. And each of these story types will have a different type of ending. But they can tell you where your story should begin and when it should end. For example:

Millieu - The millieu story is all about the setting. The story starts when the character(s) are taken out of their own familiar setting and dropped into someplace strange and unfamiliar. The story ends when the character(s) find their way home. Alice in Wonderland, Gulliver's Travels.

Idea - The idea story is about a question or problem. It starts when the question is asked or the problem starts, and it ends when the question is answered or the problem solved. Most mysteries are idea stories. The question is, "Who dunnit?" and it ends when the killer is revealed.

Character - Character stories are about a character trying to change his/her life. The beginning starts one of two ways: either the character is dissatisfied with life and sets out to change; or the character's life is changed for them and they set out to return it to the way it was. Either way, the story ends when either they succeed in making the change, or they give up and accept the new situation.

Event - All stories have events. But event stories are focused on that event, something that has thrown the world, or at least the characters' world, out of balance. The story starts when the character(s) decide to get involved, and it ends when they either accomplish their goals and stop the event, or when they utterly fail to do so. Most natural disaster stories are event stories. Dante's Peak, Gravity, Twister.

So, looking at your story and categorizing it can help you determine where/when your story needs to end. In it's simplest form, the idea is that your story ends when the problem is solved. Every story has a problem, conflict, whether it's external to your characters or internal. Once that problem is solved, the story is over.

Does that mean we end the story immediately following the climax, as in my example above? In most cases, no. Because your reader is (hopefully) emotionally invested in your characters, it's not enough to merely see them succeed at their task. We want to know what happens next. Do they live happily ever after? This is often called the dénouement. It's the conclusion that tells us where everyone ended up in the end and if they're happy. We get this in a lot of movies where, either before or during the credits, we get screenshots of each character and a paragraph telling us what they did after the movie ended.

One thing to be careful of in writing your dénouement is to not overdo it. The conclusion should be short and sweet and just give us a summary of how everyone is doing at the end. An example of overdoing it, in my opinion, is at the end of Lord of the Rings. If you haven't read the books, after Frodo destroys the ring and saves Middle Earth, then they all go back to the Shire only to find it overrun by bandits led by Saruman and Wormtoungue. This is known as the Scouring of the Shire and in the end the Hobbits have to defeat them, too. I know some fans see this as the ultimate end to the trilogy because it brings it all back home, where Frodo left to begin with. But in reality, the plot of the story begins when Frodo gets the ring, and it ends when Frodo destroys it. The Scouring of the Shire is really just an unnecessarily long dénouement.

Does your conclusion have to be happy? Not necessarily, it depends on your story. But for the most part, even in a tragedy, people are looking for some hope, so if you have a really downer climax, and then add a downer conclusion to the end, chances are pretty good you're going to leave your readers dissatisfied, and possibly even mad at you.

But in the end (see what I did there?) write the ending you want to write. Just be aware of the effect it may have or may NOT have on your readers. Make sure your ending fits the situation, resolves the conflict, and doesn't drag on after the fact.
_________________________________________________________________________________
Challenge Accepted

Your challenge for this post is to take story of yours and write four different endings. Vary them up, maybe end one right at the climax, and drag out the conclusion of another. Write a happy ending and a sad ending. Try different combinations and see how it affects the overall feel of your story.

Good luck, and write something.

Thursday, February 13, 2014

Hunting Treasure


As the last of the cannibals collapsed to the ground amid the blood spattered weeds and coconuts, his tattooed head bounding away down the hill as if fleeing for its life, Captain William "Cutlass" James roared in victory. All around him the bodies of both friend and foe lay mangled and lifeless. As the old crone had said, to fight the cannibals would cost a terrible price, that of all of Cutlass's men, but in the end the battle would be his.

Cutlass jabbed his sword into the dirt, leaving it standing tall like the palm trees scattered across this tiny island, and withdrew the torn and faded map from his pocket. The symbols, drawn in dried blood, had led him to this isle and now directed him to the trio of drooping palms at the crest of the small hill atop which he and his ten best men had faced the cannibal tribe. 

Snatching up the shovel lying beside his first mate's dead body, Cutlass made his way to the  three trees, seeking the "King Paw" as the map named it. The old crone back at Beggar's Port had deciphered that clue for Cutlass, pointing out that that "Paw" could also refer to "Palm", meaning a tree, and"King" would mean the "top" tree, or the northernmost tree on a standard map. So now Captain Cutlass stood before the Top Tree, shovel in hand. Normally Cutlass would make his men do the manual labor of digging up the chest, but as he'd sacrificed them all on the word of an old witch, it was left to him.

Thirty minutes of digging resulted in the uncovering of a moderate wooden chest clasped shut with a rusty old padlock. Cutlass's dagger snapped the old device off in a heartbeat. Taking a deep breath, Cutlass reverently opened the lid...


Why do I write? The million dollar question. Also the topic for this month's Writers Ramble. In short it's for the hunt, like a buried treasure. But in order to truly answer this question I have to start from the beginning.

I was born on November 16, 1978...

OK, not that far back. Maybe high school... See back then I did a lot of drawing. I loved to draw. Specifically I loved to draw comic book characters. I didn't draw comic books--although I did dabble a few times--I just drew the characters. And not just comic book characters. Anything Marvel, Star Wars, GI Joe, various TV shows, all went down on paper. Later, when I started playing RPGs with my friends, those characters went down on paper, too. And I was always making up my own superheros as well.

During my senior year I got into computer art and 3D modeling. Again my focus was on fantasy characters and sci-fi ships and weapons. This led to a brief attempt to break into video game design without any formal schooling. It only lasted a few years.

Then I was in a band. I play the guitar and some friends and I started writing music together. I can't sing to save my life, but I loved writing song lyrics for Mike to sing. I would write all sorts of crazy songs like one entitled "Cereal Killer" which focused on Wendell of the three Cinnamon Toast Crunch chefs and how he murdered his two partners in order to be the sole CTC chef and hoard all the money.

In college I started out as a psychology major, but ended up in a science fiction literature class for an elective credit. It was there that I finally realized what I'd been looking for all those years. From drawing to modeling to music writing, the one thing that they all had in common was this: The telling of a good story.

That's what I'd been looking for in each of these pursuits; the story. All the characters I drew, all the ships I modeled, had stories behind them, either someone else's or my own. The music I wrote all told tales, usually twisted or deranged, but always complete.

That's when I decided if I wanted to tell stories, I needed to quite hiding them in other mediums and just focus on the source. I changed my major then from psychology to English studies and started putting my stories down on paper. And the first short story I completed as a final project for my last class in college was awarded Honorable Mention in the L. Ron Hubbard Writers of the Future contest. At that point I was hooked.

So when asked the question of why I write, what I love about writing, I always say the same thing: It's the quest for a good story. I live for this quest and it will likely spend the rest of my life in pursuit. Because even when one good story is found, like my HM story, there's always another, better, story waiting to be found.

And I will find it.

Tuesday, January 7, 2014

Resolve or Resign?

So our Writer’s Ramble this month is supposed to be about our writing goals and resolutions for 2014. Before I can get to that, I have to address a challenge that I’m currently faced with.

See, I’ve been writing pretty consistently since 2006. Almost eight years. I've written dozens of stories. And in all that time, I have exactly one publication to show for it. A publication that only came late this last year, in September 2013. And even then, it was a “paid by exposure” publication, for which I earned no money, and have seen no “exposure” benefits from. No one has contacted me to tell me they liked the story, my blog traffic remained as pitiful as it has ever been. Nothing has come from this, my first publication.

Except: Proof that I can do this. Someone out there enjoyed my writing enough to include it in their magazine. So I have hope, and believe me, I’m eternally grateful to Promptly for giving me my first boost.

Unfortunately, that boost hasn’t been enough. The end of 2013 saw my biggest writing slump to date. In the last three months, the most I’ve written are a few Drabbles (100 word stories) and Twabbles (100 character stories excluding spaces) on the Drabblecast forums. Don’t get me wrong, writing these ridiculously short stories is highly entertaining and extremely challenging, but they’re not really publication material. They’re just for fun. I haven’t written a serious story in months.

I started a new job recently, which I would love to blame for my current slump, “It’s not my fault, this new job is so demanding, I just don’t have the time or energy to write…” But it would be a lie. In reality, this new job gives me ridiculous amounts of free time with nothing to do but sit in front of the computer. ALL THE TIME IN THE WORLD TO WRITE. And what do I do? Watch Netflix and play browser RPGs. (Card Hunter is a great one for anyone interested.;))

I try to write, really I do. But every time I start, I very quickly find some excuse to do something else. Why am I having such a hard time? Who knows? Maybe eight years of rejection is getting to me. Maybe the freedom at work is more than my willpower is able to withstand. Maybe there’s something in the air here that just sucks all my creative juices right out through my ears. I don’t know.

But I do know one thing: I’m not going to quit. I’m never going to quit. I love writing. Maybe not as much as I should. Not enough at this point to convince me to choose writing over playing the Xbox when such free time at home allows. But I still love it.

So here are my goals for 2014: Quit being lazy. Quit coming up with excuses. Quit not being paid for my stories. Quit sucking.

More specifically, I have some exact goals I want to accomplish as well. Penumbra Ezine is running a Superhero issue in May. I want my Superhero story, Lullaby (the name will be changed before submission) to be in that magazine. If/when EscapePod runs their next flash fiction contest, I want to win. I want to have both a Drabble and a Twabble accepted and read on episodes of the Drabblecast. And, as always, I want to win the Writers of the Future contest.

Now, I may not accomplish all of these in 2014, but I’m sure gonna try.

On the Escape Artists forums, someone recently started a topic entitled “6-Word Memoirs” challenging everyone to write a summation of 2013 in six words. Mine was this:
“Too much Xbox, not enough writing.”

I followed that up with a 6-word Resolution:
“Write more, game less, be successful.”


And that’s exactly what I intend to do. Even if it takes me all year; all decade; all of my life.  

Thursday, November 14, 2013

Are you a Pantser?

If your response to this question is, "What in the world is a Pantser?" you're probably not a writer. You're also probably normal. 

This month's Writers Ramble topic is Outlining vs. Freewriting. What works for you and why? 

When it comes to writing fiction there are essentially two ways to do it, plan everything out before you ever type the first word, or sit down and make it all up as you go along. The former is known as "outlining" the latter "freewriting" or "discovery writing" also known as writing by the seat of your pants. Hence the term, "Pantser". 

Are these two schools of thought all inclusive, you're either one or the other? Not at all. In fact, most authors I know are a combination of the two, with some planning before hand, maybe a few notes about what scenes will go where, then the rest freewritten as they go along. 

Think of it as more of a spectrum. At the one end, you have absolute outliners like Brandon Sanderson, (though even he'll say he discovery writes when under odd sorts of pressures). On the other end you have Stephen King who said, “Outlines are the last resource of bad fiction writers who wish to God they were writing masters' theses.” 

What's the difference? Well, discovery writing is all about letting the story go wherever it wants. It seems silly, speaking about the story like it's a living entity, but to many writers their stories are just that. The story is a living, breathing creation that goes where it wants and does what it wants. Discovery writing is all about creating the setting, characters, or situation, then just exploring a train of thought along those lines, letting your imagination run wild with the possibilities. You have no idea where the story is going to end, but you can't wait to get there.

Outlining is a lot more structured. It's taking the idea, setting, characters, and writing down everything they are going to do so you know exactly what's going to happen in your story. This still is, in a sense, discovery writing, because you have to explore the ideas and see where they take you, but in this case the discoveries occur mostly in the author's mind, explored, rejected, accepted, until they know where they're going. Now, there can be different levels of outlining. Some authors, like Dan Wells, outline a basic plot structure, and have an ending in mind, then free write all the stuff in between keeping in mind where it all has to end up. Others will outline down to every scene of every chapter. Then the writing just becomes filling in the details. 

What do I do? A little of both, actually. I never write an outline down, but instead I mull an idea over in my head, thinking up more and more details, and even plan the ending until I have a pretty solid mental outline. Once it's basically complete in my head, I sit down and try to transfer all those thoughts into a coherent manuscript. That's where the discovery writing comes in, because I know what I want my characters to do, but most of the time I don't know how they're going to do that. 
Of course, once you start freewriting all of your plans and outlines are subject to change without notice. I recall a story I wrote once where at the end the hero, heroine, and heroine's father were facing of with the villain, who had a gun on them. I knew that by the end of the scene the villain would enact a terrible event and the hero wouldn't be able to stop him. But they couldn't just sit by and let it happen either, someone had to try to stop him. At first I started to write it that the hero would lunge at the villain, but the hero was injured. The heroine couldn't do it either because she was holding the hero in her lap. That left the father, who was most affected by the tragic event anyway, so of course he would react. But the villain had a gun, so of course he would shoot... and then the father would die. Until that moment there'd been no plan to kill the father character. But as it played out on the page it completely fit and was so emotionally charged due to the situation that even I got a little choked up as I was writing it. I was sad that this character was suddenly dead because that was not supposed to happen. And in the end I had several readers tell me that was the best part of the story. 

So there's merit to both outlining and discovery writing. Take the best of both practices, find your point along the spectrum, and make them work to your advantage. You never know where a story will take you.


Thursday, October 10, 2013

PodCastle Flash Fiction Contest

I currently have a Flash Fiction story (500 words or less) in a contest over at the Escape Artists forums. This time it the PodCastle contest which means the theme is "Fantasy". My story has already survived the first round of voting and is now in the semi finals. The field has been narrowed from 121 stories down to 30. There are some great stories in this contest, and all are well worth reading.

The rules of the contest forbid me from revealing which story is mine, but I am allowed to point people who are interested in supporting either me, or the contest, to the forums with instructions on how to participate. From there I can only hope that my stories are the ones you end up voting for.

So, for those who like fantasy stories, and want to (hopefully) support my writing, here are some basic instructions:

First, go to forum.escapeartists.net. From there you will see a place to login or register for the forums. You'll have to register in order to access the contest, but it's a simple registration, all they want is a username, email, and password. Once you've submitted your info, you'll receive a verification email. Follow the link in the email to complete your registration.


Once you're logged in, scroll down until you find the category "The Arcade". Beneath this category is a subcategory entitled, "Contests" with a child forum called, "Flash Contest III - PodCastle". Click on this link.


Before you can actually view the entries, you have to quickly prove that you are not a spambot, so click on the forum called, "New Members: Please post if you want to vote in the contest" and on the right hand side, click "Reply" and add a simple comment such as, "Hello"; anything just to enter a post. Once that's done you'll automatically be granted access to the contest groups, which will appear above the Contest Rules group.

From there, read the entries and vote for your top three in each group. You're welcome to read all of the entries through the first ten groups, but the voting is already concluded on those. At the bottom of the list you'll find the "Semi-Final" rounds. My story is currently in one of those

Voting for the Semi-Final Rounds will probably close around October 21st, so if your going to participate, get going.

Thank you to everyone who chooses to participate in the contest and for your willingness to support me and my writing. I hope you enjoy reading these stories as much as I have. Have fun!

This is a Call


Of course I have to name this post after one of my favorite Foo Fighters songs. Our Ramble topic for this month is the Hero’s Journey; specifically, the first stage of the Hero’s Journey, "Departure", which is comprised of five steps;

1. The Call to Adventure
2. Refusal of the Call
3. Supernatural Aid
4. The Crossing of the First Threshold
5. The Belly of the Whale

For my part I will be discussing The Call to Adventure. To read more about the other four steps of this stage, see the other entries over at The Writers Ramble.

So, how exactly is one “called” to adventure? Is it a physical summoning that lures us out, such as a siren’s song, or perhaps the call of nature? Or is it more metaphysical, like a spiritual prompting or emotional drive?

Honestly, it can be any or all of these. The call to adventure is whatever draws us from our comfort zone and drives us to make a difference either in our own life or in the lives of those around us. In real life, it can be the desire to join the military and embark on worldwide experiences, or it can be a prompting from God to undertake a mission to spread His word. Perhaps it’s merely the desire to find love and hold on to it with both hands.

In fiction, it can be all of these and so much more. Like Wendy, following Peter Pan to Neverland in search of a “grand adventure”. Or Indiana Jones deciphering the clues that lead him to the Ark of the Covenant. Even Ray Kinsella’s urge to build a ballpark in the middle of a cornfield. These characters felt the call, and answered it willingly, even eagerly.

But sometimes our hero may be a little—or a lot—more resistant to the call. Luke Skywalker, Bilbo Baggins, Mrs. Frisby. These are the characters who find themselves drawn into the adventure whether they want to go or not. And oftentimes these are the heroes we relate to the most. Why? Because, like them, we are reluctant to seek adventure.

Think about it, if we truly sought to answer our own Call to Adventure, we would. We would join the military, backpack across Europe, rob a liquor store, or climb Mt. Everest. Yes, there are a lot of people who do these things, but there are even more of us who don’t. We’re content to sit at home and experience adventure vicariously through the lives of the characters we read about or watch on the screen. Yet we still dream about these things, these adventures. And we imagine that, if someone or something forced us into action, then we could be the hero.

So when Jack Ryan is sent out to help hunt the Red October, even though he’s just an analyst; or when Jen embarks to find the shard of the Dark Crystal even though he knows the Skeksis will try to kill him; or when Dotty joins the Rockford Peaches so that her kid sister will be allowed to play; we cheer them on. We understand their reluctance, we don’t want to leave the comfort of our homes either, but we also know, as they do, that they must go. And we love them for it. Why? Because they don’t answer the call for greed, or power, or excitement. They do it because it’s the right thing to do. It’s that quiet nobility, and humility, that endears them so strongly to our hearts.

So the next time you put pen to paper, or fingers to keyboard, take a long look at your characters. Find that nobility within them, and then send them out to save the world. Not because they want to; but because they have to.