Thursday, October 10, 2013

PodCastle Flash Fiction Contest

I currently have a Flash Fiction story (500 words or less) in a contest over at the Escape Artists forums. This time it the PodCastle contest which means the theme is "Fantasy". My story has already survived the first round of voting and is now in the semi finals. The field has been narrowed from 121 stories down to 30. There are some great stories in this contest, and all are well worth reading.

The rules of the contest forbid me from revealing which story is mine, but I am allowed to point people who are interested in supporting either me, or the contest, to the forums with instructions on how to participate. From there I can only hope that my stories are the ones you end up voting for.

So, for those who like fantasy stories, and want to (hopefully) support my writing, here are some basic instructions:

First, go to forum.escapeartists.net. From there you will see a place to login or register for the forums. You'll have to register in order to access the contest, but it's a simple registration, all they want is a username, email, and password. Once you've submitted your info, you'll receive a verification email. Follow the link in the email to complete your registration.


Once you're logged in, scroll down until you find the category "The Arcade". Beneath this category is a subcategory entitled, "Contests" with a child forum called, "Flash Contest III - PodCastle". Click on this link.


Before you can actually view the entries, you have to quickly prove that you are not a spambot, so click on the forum called, "New Members: Please post if you want to vote in the contest" and on the right hand side, click "Reply" and add a simple comment such as, "Hello"; anything just to enter a post. Once that's done you'll automatically be granted access to the contest groups, which will appear above the Contest Rules group.

From there, read the entries and vote for your top three in each group. You're welcome to read all of the entries through the first ten groups, but the voting is already concluded on those. At the bottom of the list you'll find the "Semi-Final" rounds. My story is currently in one of those

Voting for the Semi-Final Rounds will probably close around October 21st, so if your going to participate, get going.

Thank you to everyone who chooses to participate in the contest and for your willingness to support me and my writing. I hope you enjoy reading these stories as much as I have. Have fun!

This is a Call


Of course I have to name this post after one of my favorite Foo Fighters songs. Our Ramble topic for this month is the Hero’s Journey; specifically, the first stage of the Hero’s Journey, "Departure", which is comprised of five steps;

1. The Call to Adventure
2. Refusal of the Call
3. Supernatural Aid
4. The Crossing of the First Threshold
5. The Belly of the Whale

For my part I will be discussing The Call to Adventure. To read more about the other four steps of this stage, see the other entries over at The Writers Ramble.

So, how exactly is one “called” to adventure? Is it a physical summoning that lures us out, such as a siren’s song, or perhaps the call of nature? Or is it more metaphysical, like a spiritual prompting or emotional drive?

Honestly, it can be any or all of these. The call to adventure is whatever draws us from our comfort zone and drives us to make a difference either in our own life or in the lives of those around us. In real life, it can be the desire to join the military and embark on worldwide experiences, or it can be a prompting from God to undertake a mission to spread His word. Perhaps it’s merely the desire to find love and hold on to it with both hands.

In fiction, it can be all of these and so much more. Like Wendy, following Peter Pan to Neverland in search of a “grand adventure”. Or Indiana Jones deciphering the clues that lead him to the Ark of the Covenant. Even Ray Kinsella’s urge to build a ballpark in the middle of a cornfield. These characters felt the call, and answered it willingly, even eagerly.

But sometimes our hero may be a little—or a lot—more resistant to the call. Luke Skywalker, Bilbo Baggins, Mrs. Frisby. These are the characters who find themselves drawn into the adventure whether they want to go or not. And oftentimes these are the heroes we relate to the most. Why? Because, like them, we are reluctant to seek adventure.

Think about it, if we truly sought to answer our own Call to Adventure, we would. We would join the military, backpack across Europe, rob a liquor store, or climb Mt. Everest. Yes, there are a lot of people who do these things, but there are even more of us who don’t. We’re content to sit at home and experience adventure vicariously through the lives of the characters we read about or watch on the screen. Yet we still dream about these things, these adventures. And we imagine that, if someone or something forced us into action, then we could be the hero.

So when Jack Ryan is sent out to help hunt the Red October, even though he’s just an analyst; or when Jen embarks to find the shard of the Dark Crystal even though he knows the Skeksis will try to kill him; or when Dotty joins the Rockford Peaches so that her kid sister will be allowed to play; we cheer them on. We understand their reluctance, we don’t want to leave the comfort of our homes either, but we also know, as they do, that they must go. And we love them for it. Why? Because they don’t answer the call for greed, or power, or excitement. They do it because it’s the right thing to do. It’s that quiet nobility, and humility, that endears them so strongly to our hearts.

So the next time you put pen to paper, or fingers to keyboard, take a long look at your characters. Find that nobility within them, and then send them out to save the world. Not because they want to; but because they have to.

Wednesday, July 31, 2013

It was a dark and stormy night...

The cheesiest and worst opening ever, I know. Yet it does serve its purpose, which is to create the setting. What is setting? The question seems easy doesn't it? It's the location of your story. Duh. But is it really that simple? In a word: No.

Setting, or milieu, is one of the four basic factors that make up every story. When creating a scene, the setting is everything that surrounds the characters; and I mean everything. Here's a list of various aspects of the setting that need to be taken into account in order to create a believable setting:
  • Location: This can be anything from the room your characters are in to the planet they're on. It includes the physical objects nearby as well as the scenic skyline afar off. It is everything the characters will interact with during the scene. If your character is going to get in a bar brawl, the bottle he grabs is a piece of the setting right up until he shatters it on the edge of the bar and points it at his opponent.

    Location is the most common aspect of a story and the one that most people get right... for the most part. It's easy to describe a room your character is in, as well as the objects he or she will need throughout the scene. But what about the scenery? Make sure to include descriptions of items that will set the mood of the scene. This could be the dying embers of the campfire, the meaty scent of the roast in the oven, or the vast collection of family portraits hanging on the walls. These "background" objects go a long way to showing your reader how the setting feels to your characters.
  • Culture: This includes the laws of the land, village customs, city attitudes, the social roles of your character and so on. You can describe a city all the way down to the shape of the cobblestones in the streets, but without some culture your city will be just a flat collection of buildings. If your character is walking down the street, describe the way the citizens around him act. Maybe a couple is arguing loudly outside their home, or a patrol of foot soldiers is making the rounds, eying everyone they pass. The point is, give your locations some personality, some quirks, and some vices. This will bring them more to life than simply describing the buildings reaching for the sky.
  • Environment: Weather can have a strong affect on the scene you set. Is it raining? Sunny? Does the wind nearly blow your characters off their feet, or does the heavy fog obscure everything outside arms length? Weather is a great way to set the mood of your scene. Sunny days will typically portray hope or joy while rain can be depressing or even romantic. Fog is a common way to create an eerie feeling.

    This applies even if you are writing an indoor scene. What's the weather like outside. Does the soft pitter-patter of rain on the tin roof of the shed drive your hiding protagonist insane? Or does the bright rays of sunlight streaming through an open window fill her with hope for the first time in ages?

    But weather is not the only environmental effect to take into consideration. How about day or night? Which season is it? It doesn't even have to be of this planet. The vacuum of space can be a terrifying prospect for your character. Space is cold, lonely, and deadly. If you're a sci-fi author creating a new planet, design some crazy weather or other environmental effects that will fill your readers with wonder and your characters with dread. Have fun with it.
In the end, setting is just as important as your plot, your characters, and your ideas. Take the time to flesh out your world and make it really come to life on the page. Your readers will thank you for it.

Challenge Accepted
I haven't given a writing prompt at the end of a post in a long time, but this seems like an appropriate post to pick up with again. So, here's the challenge: Take a scene and rewrite it three times, with all the same characters and plot points, but in each scene, change the weather, whether it's indoors or out, and see how rain, wind, and sunshine change the way characters think, act, and feel. As always, I did the same and you can read my Challenge here.

Until then, have fun, and write something.

Monday, July 1, 2013

WIP it Good!

"When a problem comes along... you must WIP it." -Devo

Ok, so that's not quite what we mean by WIP in the writing world. This month's Writer's Ramble is about the current Work In Progress of each of our members. Many of you know that my current goal is to win the Writers of the Future contest. If you don't know about that, I have a separate page all about my journey here. But, to be more specific, I can't really talk about my actual current WIPs without risking disqualification from the contest. So instead I'll break down one of my recent stories that didn't win.

Herald of Salvation (Disappointing Title)
This is the story I submitted last quarter for the contest. It's about the crew of a messenger ship in the distant future where mankind has ventured out among the stars and settled many planets. However, though they can travel faster than light, communication is not so fast, hence the use of messenger ships that travel the expanse of human space delivering needed information. Mankind then encountered an alien race of superior strength and technological advancement. This alien race, know as the Hostis, seem to be interested in only one thing: the annihilation of the Human Race. Every attempt to communicate with these warrior beings has fallen on deaf ears, and any attempt to decipher their language has failed.

The story focuses on the crew of the Herald, a small messenger ship assigned to wait silently on the edge of a solar system where a cloaked human spy ship, the Scarcity, has inserted ground operatives on a Hostis settled planet. When the spies come up with useful intel, the information is sent from the Scarcity to the Herald, which then jumps out of the system to deliver the information to human military leaders. The Herald has just received a packet of information from the Scarcity that could very well turn the tide of the war, but before they can leave the system, there is a malfunction with the engine core and the Herald is left sitting dead in space. At the same time, the planetside spies are discovered and a Hostis warship has tracked the information transmission and is bearing down on the Herald at top speed.

Can the crew get the engines repaired in time? Can they decode the data packet and use this new information against the Hostis? Time is running out.

Hehe, that turned into a movie trailer, which was not the plan. I had a lot of fun writing this story. The original idea was based upon the thought of a ship waiting on the edge of space for a spy transmission. Of course, the ship has to break down just after they're discovered, it needs some tension. But the real intrigue of this story to me is what information is contained in the data packet that could turn the war around for the humans. I won't give any spoilers here, but let's just say those who've read it are polarized between loving the idea and hating it. I've taken kind of a risk including this aspect of the story because it's a heated argument in the science fiction community.

Unfortunately, I don't think I got this controversial reveal quite right because the story didn't even make honorable mention in the contest. Which is ok. I rushed my edits of the story to get in into the contest on before the deadline and I think that's what hurt it most of all. There's a great story here told poorly and I think I just need to break it down, see what's working and what isn't, and figure out how to make my reveal work within the context of the story.

I could use some fresh opinions on this story. If any of you would be interested in read the Herald of Salvation and giving me some feedback and suggestions (especially for a better title), I'd be willing to send it to you. Just comment on this post with your email address and I'll send it right over.

In regards to the contest, I just yesterday sent off another story for 3rd Quarter, a light-hearted ghost story that I wrote based on a writing prompt from the website Prompt and Circumstance. It was fun to write and includes some humor, which I don't do a lot of. I'm also currently working on a story set within a community on the moon which discovers that nuclear war has just destroyed the entire planet Earth and they may very well be the last human beings alive. Dun-dun-dun!

For those who are interested, feel free to follow my progress toward winning Writers of the Future on my Journey page.


Friday, May 31, 2013

Wait, you did what? With who? WHERE??

This month's Ramble topic is about Getting to Know Your Hero/Heroine, (not heroin, that's a whole different subject...)

If you're writing a story, there's a pretty good chance you have characters in it. Even if your tale is composed entirely of inanimate objects, there's going to be some personality, some history, some purpose to those objects. So how do you make them believable people? How do you portray them in a way that will make your readers not only understand them, but care about them?

Starring:
There are several ways I go about this in my own writing. One way I find effective is to picture my story as a movie that I'm watching in my head, and then try to decide which actor/actress would play the role of that character. Then I develop my own character as played by... Robert Duvall, or Al Pacino, or whoever fits what I'm writing. Now, typically I don't base my characters after the Hollywood stars themselves, (unless I'm writing a contemporary story about drug addicts and alcoholics.) Instead, I pick a role they have played in a movie I've seen and loosely base my character on the character from that film. I say loosely because I don't want to straight up steal someone else's character... more like I just suck the soul of them and create my own monster.

Thanks for Taking the Time:
Another great way to create and get to know your characters is to interview them. As the creator of their world, you're already imagining your characters in all sorts of situations, scenes, and relationships. It shouldn't be too much harder to imagine them sitting in a chair across from you answering a list of interview questions such as:

  • What's your name? Do you have a middle name? A nickname? Where did your nickname come from?
  • Where are you from? What was it like growing up there? Do you have any favorite stories from your childhood?
  • Do you have any secrets? Any that you're willing to share?
  • How did you end up where you are today? Do you like your life, are you satisfied? What would you change, given the chance?
  • What are you looking for in life, in relationships, in employment? What are your inner dreams and deepest fears?

You get the idea. Now, chances are, 90% of the answers you get from your characters will not end up in the story. At least, not directly. But now you have more than just the cardboard cutout of a person. You have a fully fleshed-out, living, breathing human being with fears, hopes, a past, a future, etc. (Side Note; I recently learned that "etc" really stands for: End of Thinking Capacity, hehe) So even if you don't use most of the answers from you interview, you've created the information so that, as you're chugging along in your tale, if a detail suddenly pops up about your character, say someone wants to know his/her middle name, you've already learned that fact in your interview and can more readily plug it into the story and move on.

That Was Supposed to be Me?
Another way you can create believable characters is to base them--again, loosely--on people you know. This is the easiest, and I think most common, way for new writers. After all, they say, "Write what you know" and who do you know better than your friends and family?

However, this is dangerous ground to trod. You may think you're portraying someone you love in the best light possible, but the fact is, you can never truly know someone else's inner thoughts, feelings, motivations. You may think you got the details right, only to find that your loved one doesn't see themselves that way and is offended at their portrayal.

So, two suggestions if you're going to model characters after people you know: Don't tell them, and don't ask permission. If you tell them, they may be offended at what you wrote. If you ask them first, they may then try to take over your writing and say things like, "I wouldn't react that way" or "Man, it would be so much cooler if I..." The bottom line is, this is your story, and these are your characters. Don't let someone else try to control what your characters are doing. Your plot will suffer for it every time.

So what if someone recognizes himself in your story? Simply say, "Wow, I'm glad you found that character so believable that you could relate to them."

In his book, "Character and Viewpoint", Orson Scott Card warns against using loved ones as character models and talks about how to create characters who've done things that you don't know anything about, such as murdering someone. He says:
"There is one person you can always interview, however, who will tell you much more of the truth than others ever will--yourself. You can imagine what it would take to get you to behave in a certain way. 
So what if you've never murdered somebody? Haven't you ever been blindingly angry? Haven't you ever longed for cold revenge? You've felt all the emotions, all the motives. All you have to do is imagine those feelings and needs being even stronger, or imagine you inhibition against violence being even weaker."
As the author, you need to know your characters. Be they people, animals, spirits, rocks, or whatever your story needs, there should not be a single person in existence who knows more about them than you . After all, they're going to change the very world you've created for them. Take the time to get to know them.



Tuesday, April 30, 2013

Finding Your Muse

The Ramble Topic for this month is Finding Your Muse. That's easy, I got mine right here:





















Ok, I don't think that's the Muse we're supposed to be talking about. (Though, for the record, I am going to this concert)

I've heard many professional writers say the most annoying question they get asked is "Where do you get your ideas?". Now, I'm no professional, not yet, but even I've been asked this question more than once. So, where do I get my ideas? The simple answer is: Anywhere and everywhere.

Now, I know that doesn't really narrow it down, so I'll explain. The ideas for my stories most often start with the question, "What if...?" It can strike any time of day, during any activity, in any place. No matter what I'm doing, something will catch my attention, and my mind will ask, "Well, what if...". And suddenly I have a seed for a new story. I'd say upwards of 90% of these What If's go unanswered. There are just too many for me to fully flesh out into solid story ideas. Besides, not all of them are worth exploring. But every now and then, a spark of an idea will ignite in my tiny, chaotic mind and will begin to spread like a wildfire. At some point, the fire will become large enough that my conscious brain will take note and start exploring the possibilities; creating characters, developing plot, assigning setting, etc. That's when the real fun begins.

For example, I was playing Halo 3 ODST a few years back (great game, my favorite campaign story of the entire series, for anyone who's interested). I was trying to complete the level very quickly, and at one point, I climbed into a 4-wheel drive vehicle (known as a warthog) and drove as fast as I could through a narrow canyon past all of the enemies without bothering to fight them. As I swung wide around an approaching enemy tank, with several infantry units shooting at my passing vehicle, I thought to myself, this is kind of cool, traveling as fast as I can and hoping that I don't get blown up before I make it out. Then the question popped into my mind, What if there was a high speed train on an alien planet that ran between two settlements through a canyon infested with deadly creatures, and the train had to keep up its top speed or the creatures could land on it and tear it apart?

Thus my short story, "Riding the Titanium Bullet" was born.

Another time I proofread a story for a friend. It was a good idea fairly well written, but the ending fell flat. In trying to help my friend I suggested an alternate ending that I thought would be much cooler and would fit the story better. Unfortunately, though he liked the idea, my friend said that was not the type of story he was trying to tell and dismissed the suggestion. No big deal. However, I couldn't get that ending out of my head. The idea pestered me to the point that I actually asked my friend if he would mind if I wrote a story similar to his but with my ending. He had no problem with that, however, before I started writing, my subconscious mind struck again(!) and asked the question, What if, rather than the ending, my idea was actually the beginning of the story? The  more I thought that through, the more I liked it. So in the end, I wrote a story that takes place a thousand years after the original ending I came up with, but was directly influenced by the events of that ending.

And my story, "Adam" was created.

Sadly, neither of these have been published, but they do serve a point here. Ideas can come from anywhere. The next time you're struggling to find the kernel of a story, or you're just struck by something interesting, an idea or an image, stop and ask yourself "What if...?".

Just be sure to have a notebook handy.

Friday, April 19, 2013

PseudoPod Flash Horror Finals

I'm updating this post to reflect the current status of the contest. As the previous post said, I entered two stories into PsuedoPod's Flash contest. Horror stories, 500 words or less. I don't typically write horror, and telling a story in 500 words, a complete story, is very difficult. So I decided to accept the challenge.

The contest started out with 153 entries, broken up into fourteen groups of eleven stories each. Over the last two months, the groups were released on the Escape Artists forums one at a time, and the participants were given a few weeks to vote for their three favorite stories in each group. The top stories were moved on to the semi-finals round, where there were six groups of seven. The entries were then whittled down to the final eighteen stories, all in one final round of voting. The top three will be published in audio format on PsuedoPod in the near future.

Both of my stories made it to the semi-finals. Sadly, one of them, "Umbra" came in last in its semi-final group and is now out of the contest. However, I am thrilled to be able to say that my second story has made it into the finals!

The rules of the contest forbid me from revealing which story is mine, but I am allowed to point people who are interested in supporting either me, or the contest, to the forums with instructions on how to participate. From there I can only hope that my stories are the ones you end up voting for.

So, for those who like horror stories, and want to (hopefully) support my writing, here are some basic instructions:

First, go to forum.escapeartists.net. From there you will see a place to login or register for the forums. You'll have to register in order to access the contest, but it's a simple registration, all they want is a username, email, and password. Once you've submitted your info, you'll receive a verification email. Follow the link in the email to complete your registration.


Once you're logged in, scroll down until you find the category "The Arcade". Beneath this category is a subcategory entitled, "Contests" with a child forum called, "Flash Contest III - PseudoPod". Click on this link.


Before you can actually view the entries, you have to quickly prove that you are not a spambot, so click on the forum called, "Questions, Comments, Concerns?" and on the right hand side, click "Reply" and add a simple comment such as, "Hello"; anything just to enter a post. Once that's done you'll automatically be granted access to the contest groups, which will appear above the Contest Rules group.


From there, read the entries and vote for your top three in each group. You're welcome to read all of the entries through the first fourteen groups, but the voting is already concluded on those as are the semi-finals. At the bottom of the list you'll find the "Final Round" post. My story is in there, along with the other seventeen finalists. Keep in mind, this is a horror contest, so some of the stories might make some people a bit squeamish, but honestly, most of the stories are not too graphic or terribly disturbing.

Voting for the Final Round closes the morning of May 9, 2013.

Thank you to everyone who chooses to participate in the contest and for your willingness to support me and my writing. I hope you enjoy reading these stories as much as I have. Have fun!