I currently have a Flash Fiction story (500 words or less) in a contest over at the Escape Artists forums. This time it the PodCastle contest which means the theme is "Fantasy". My story has already survived the first round of voting and is now in the semi finals. The field has been narrowed from 121 stories down to 30. There are some great stories in this contest, and all are well worth reading.
The rules of the contest forbid me from revealing which story is
mine, but I am allowed to point people who are interested in supporting
either me, or the contest, to the forums with instructions on how to
participate. From there I can only hope that my stories are the ones you
end up voting for.
So, for those who like fantasy stories, and want to (hopefully) support my writing, here are some basic instructions:
First, go to forum.escapeartists.net.
From there you will see a place to login or register for the forums.
You'll have to register in order to access the contest, but it's a
simple registration, all they want is a username, email, and password.
Once you've submitted your info, you'll receive a verification email.
Follow the link in the email to complete your registration.
Once
you're logged in, scroll down until you find the category "The Arcade".
Beneath this category is a subcategory entitled, "Contests" with a
child forum called, "Flash Contest III - PodCastle". Click on this link.
Before
you can actually view the entries, you have to quickly prove that you
are not a spambot, so click on the forum called, "New Members: Please post if you want to vote in the contest" and on the right hand side, click "Reply" and add a simple
comment such as, "Hello"; anything just to enter a post. Once that's
done you'll automatically be granted access to the contest groups, which
will appear above the Contest Rules group.
From
there, read the entries and vote for your top three in each group.
You're welcome to read all of the entries through the first ten
groups, but the voting is already concluded on those. At the bottom of the list you'll find the "Semi-Final" rounds. My story is currently in one of those
Voting for the Semi-Final Rounds will probably close around October 21st, so if your going to participate, get going.
Thank
you to everyone who chooses to participate in the contest and for your
willingness to support me and my writing. I hope you enjoy reading these
stories as much as I have. Have fun!
Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts
Thursday, October 10, 2013
Thursday, February 28, 2013
What I Learned at LTUE 31
If your first question is, "What the heck is
LTUE?", then maybe you need to start out at our group blog:
www.writersramble.com. That saves me from the redundancy of explaining it
twice.
LTUE this year was fantastic. Even after four years of
attending this conference, I'm still learning new things about writing,
publishing, storytelling, sci-fi and fantasy in general, and networking. I got
to chat with and learn from several of my writing mentors such as Tracy
Hickman, David Wolverton/Farland, Eric James Stone, and Brad R. Torgersen. I met several new authors like,
Dan Willis and Eric Swedin. And I got to hang out with my
writing group friends and make new friends as well.
I attended some very interesting panels on things such as What You Need to Know About Writing Sci-Fi and Fantasy, Space Travel without Warp Drive, and How to Write Humor without Slapstick. I intend to post articles in the coming weeks and months about each of the subjects I learned from at LTUE, but decided to start off by sharing what I learned from a panel called: Everything I Need to Know About Writing I Learned From The Matrix, by J. Scott Savage.
I attended some very interesting panels on things such as What You Need to Know About Writing Sci-Fi and Fantasy, Space Travel without Warp Drive, and How to Write Humor without Slapstick. I intend to post articles in the coming weeks and months about each of the subjects I learned from at LTUE, but decided to start off by sharing what I learned from a panel called: Everything I Need to Know About Writing I Learned From The Matrix, by J. Scott Savage.
I love the Matrix. It's arguably one of the best science
fiction stories of all time. Just the original, mind you. The sequels are
arguably some of the worst sequels of all time. But the original story
is brilliant. On this panel, Scott Savage broke down what makes this story so
great, not by breaking down each scene or beat, but by looking at the structure
of the tale and how it captures our hearts and minds.
The first thing that Scott talked about was starting your
story with a conflict. Most new writers today don't follow this concept. They
want to show their protagonist in everyday life to give us a sense of what's
normal before the conflict arises, or they want to build up the world before
they introduce their characters, or they want to give us a history lesson to
"properly" frame the tale. This is inevitably boring for the reader.
The author may find it fascinating because they spent so much time creating
this world, but we, the readers, just don't care.
You start with conflict to draw the reader in. If your story isn't built to begin with your protagonist in conflict, then put someone else in conflict first. The Matrix starts with Trinity getting cornered by the police. There is a quick fight scene, a chase between Trinity and the Agents, and it ends with Agent Smith smashing the phone booth Trinity was just in with a dump truck, though she mysteriously escapes. This creates intrigue. This hooks the reader. And this all takes place before we ever meet Neo.
You start with conflict to draw the reader in. If your story isn't built to begin with your protagonist in conflict, then put someone else in conflict first. The Matrix starts with Trinity getting cornered by the police. There is a quick fight scene, a chase between Trinity and the Agents, and it ends with Agent Smith smashing the phone booth Trinity was just in with a dump truck, though she mysteriously escapes. This creates intrigue. This hooks the reader. And this all takes place before we ever meet Neo.
As mentioned above, you may have an encyclopedia of backstory
and world history that you've developed for your story. Don't tell it all
right up front. I know you may be anxious to get it out, but the more you
can hold back from the reader, the more intrigue you will create. The best way
to withhold this information is to keep your characters busy, keep them
constantly moving forward so there is no time for them to sit back and study
the situation. They have to learn on the fly and thus so will your readers.
Success and Failure cycles are very important to a story.
The best way to make your protagonist's successes emotionally powerful, and
therefore the story emotionally powerful, is to first make them fail. A lot.
Over and over. The more they fail, the more we root for them. And it creates
believability. Most people don't succeed the first time. If you're a writer,
you already know what I'm talking about. And some people never succeed. Make the reader accept the possibility that the hero
might fail. It keeps the reader on guard and makes your story
unpredictable.
Take every opportunity to increase the tension in your
story. The more tense it can be, the better. Scott gave a list of six ways to
ratchet up your tension:
- Isolation: Isolate your character physically, emotionally, or psychologically, so they feel alone in some way. At the end of The Matrix Neo gets cut off from everyone else when Agent Smith shoots the phone line just after Trinity escapes.
- Disorientation: Put your character in a situation they are not familiar with. Your character needs to discover the world around them. No one in the story is less familiar with the Matrix than Neo, even the little kids at the Oracle's place.
- Misdirection: Get the character to focus on something other than what is really going to happen. Ask yourself, What do I want the reader to see, and what do I want them to miss? The Oracle tells Neo he's not The One, so he (and we) don't think he is until Morpheus tells him the Oracle was telling him, "...exactly what [he] needed to hear."
- Bigger Obstacles: Give the character an impossible obstacle, then make it stronger, or increased in numbers. Neo is told that fighting one Agent is akin to suicide. Then at the end, he faces three.
- Time Limits: An artificial time limit can increase the tension greatly. This doesn't necessarily mean a ticking bomb. Neo has to get back to the Nebuchadnezzar before the Sentries tear it apart.
Finally, Scott pointed out something that in all my years of
attending writing conferences, workshops, lectures, and writing groups, I’d
never heard. And that is the idea of Tracking Your Characters’ Decisions.
The best way to show what type of people your characters are is through the
decisions they make. You can spend an entire story telling your readers that
someone is good, or bad. But until they see that character decide to do something good, or something bad, it’s just words.
Cora
was a good person, in every way possible. She stood for justice and fought
corruption wherever she found it. Thinking about this, she smiled as she cut
the rope from which dangled the whimpering Senator Daye. As the senator plunged
to his death, she knew she was doing the tax payers, even the world, a great
favor.
See? I can tell you all I want that Cora is a good
character. But her actions speak for her as she murders the good senator. Now
this is a pretty simple example, but it also speaks to another point. Both your
hero and your villain need to be anxiously engaged in a noble goal. Yes, even
the villain, though what may seem like a noble goal to her, such as killing a
corrupt politician, may still be viewed as evil by the hero and/or the reader.
If you haven’t seen The Matrix, and even if you have, go watch
it. Watch for these elements throughout. Then watch some of your other favorite
Hero’s Journey style stories such as Lord of the Rings or Star Wars and see if
you can pick out these same elements. I guarantee you they’re there.
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